Newsroom News Breaking Comics Tags RSS
News video games 23 January 2024, 03:05

author: Jacob Blazewicz

The Future of PlayStation is ''Ubiquitous'' Gaming. Sony Preparing PC and Mobile Expansion

Kenichiro Yoshida believes that video games will be ''ubiquitous,'' which is why the Sony chief is announcing expansion to PC, mobile devices and the cloud.

Source: God of War / Sony Santa Monica / Sony Interactive Entertainment.
i

Kenichiro Yoshida briefly revealed the development plans for PlayStation and addressed the future of the gaming industry. Sony's president claims that games will become "ubiquitous," allowing you to play anywhere -- whether on consoles, PC, mobile, or in the cloud (via Zuby_Tech on X). Nevertheless, PlayStation will remain the main product of Sony Interactive Entertainment.

"(...)it will be ubiquitous wherever there is computing users will be able to play their favourite games seamlessly, gamers will be able to find a place to play in different spaces, while PlayStation will remain our core product we will expand our gaming experiences to PC, Mobile and Cloud."

One could think that this also means Sony's investment in game subscriptions. However, Yoshida, although he appreciates the idea promoted by Microsoft's Game Pass, believes that it is not an ideal solution for all players.

In his opinion, many people tend to play one title at a time, so the Swedish table offered in subscriptions (compared by the Japanese to an "all you can eat" restaurant) will not be as attractive to these players as streaming. That's why Sony prefers to offer a "hybrid" model within the PlayStation Network, mixing subscription with more traditional content.

In the interview, they also asked about Microsoft taking over Activision Blizzard, but the Sony boss just mentioned the need for healthy competition in the gaming market. He assured that PlayStation will do its best to provide its fans with "the best games with the best options."

Yoshida also echoed the president of CD Projekt saying that tools based on artificial intelligence cannot replace human work, but should only improve the production process, allowing creators to focus on "creativity."

Jacob Blazewicz

Jacob Blazewicz

Passionate about video (and other) games for years, he completed an Mba in linguistics, defending a thesis about games. He began his adventure with Gamepressure in 2015, writing in the newsroom, later also covering film and – oh, horror! – technology (also contributor to the gaming encyclopedia). He started with platformers, which he still dearly loves (including metroidvania), but he's also interested in card games (including 'analog'), brawlers, soulslike games and basically every other type of game. Don't ask about the graphics – after a few hours of exposition, he can be delighted with pixelated characters from games that remember the days of the Game Boy age (if not older).

more

See/Add Comments