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News guides 30 May 2023, 17:23

author: Damian Gacek

System Shock Remake Interactive Map

In this guide we present System Shock Remake Interactive Map. If you want to find interesting places, read our article.

The new System Shock is a remake of a game from 1994. The original is regarded as a classic title, which was an inspiration for many developers. This science fiction game features a talented hacker, who is forced to defeat a rouge AI. The task is of course not so easy, as it seems at the first glance. The corridors layout in remake can be quite complicated, which makes the task even more difficult. Nevertheless, we are here to help you. Our redactors prepared an interactive map, on which they marked many useful elements.

System Shock Interactive map

The map of System Shock is dividend into some smaller locations. Nevertheless, each of them is a maze of corridors. It is an easy place to get lost or miss something. However, we will help you and show some interesting places.

System Shock Remake Locations

There are 13 unique locations in System Shock. We have presented them all on our interactive map.

  1. Medical,
  2. Research Labs,
  3. Reactor,
  4. Maintenance,
  5. Storage,
  6. Flight Deck,
  7. Executive,
  8. Delta Grove,
  9. Beta Grove,
  10. Alpha Grove,
  11. Systems Engineering,
  12. Security,
  13. Bridge,

What can you find on our System Shock Remake Interactive map

  1. Weapons (firearms, melee weapons, explosives)
  2. Wares
  3. Mod-Kit Stations
  4. Keycards
  5. Cyberspace Terminals
  6. Restoration Bays
  7. Fuse boxes (puzzles)

System Shock Remake Guide

We have prepared for you System Shock Remake Guide. You can learn here about many useful mechanics and a lot more. Of course, it is integrated with our map, so it will be easier for you to navigate. For example, find all keycards.

Damian Gacek

Damian Gacek

Graduate of English Philology and English in Public Communication. He started his professional career as an English teacher. A member of Gamepressure since 2019. During this time, he has been writing for various departments. Currently, he mainly covers guides and occasionally supports the newsroom. He has been interested in electronic entertainment since childhood. When he was younger, he wrote a scientific article on video game translations. An enthusiast of RPGs and strategies, he also frequently dives into the depths of indie games. In his spare time, he is working on a book and learning film editing.

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System Shock

System Shock

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